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Archive for November, 2008


Twilight: My Version

   Posted by: Avaril    in Fantasy, Movies

With all the screeing pre-teens swooning over the release of Twilight, I just wanted to throw my two eyeteeth in.  I haven’t read the book, nor do I plan to see the movie, but I have some major problems with what I do know of the storyline.  In short, it’s the fact that the main male protagonist is a vampire.  VAM-PIRE.  Nosferatu.  Nightstalker.  Blood ghoul.  Child of the Night.  Chupacabra.

Maybe not that last one.

Anyway, from my many hours spent role-playing D&D and Cthulhu, and my current reading of The Dresden Files, I know that vampires aren’t cured by love of some weepy tart alone.  They need to be staked.  Possibly subsequently beheaded and burned.

So, here’s how I think the movie should go:

Weepy teenage girl: “You’re a vampire!”

Vampire dude with bad hair: “Yes, but I’m a wounded vampire.  I’m a strong male character with a flaw.  Your love can heal me.”

{days pass}

Girl: “AAAAH!  You bit me!!!”

Vampire: “Yah, you’ll be my thrall by dawn.”

Girl: “I thought you were a good vampire, though!  I can’t believe this!  I should’ve listened to my mother, and stayed away from the undead!”

Vampire: “Woman, I’ve done this for the past 400 years.  I don’t need weepy teenage hangers-on.  I need servants that can move my furniture and make me coffee.”


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My Questions for 4th Ed Players

   Posted by: Avaril    in RPG

So, as I mentioned in a previous post, I’m running my first 4e game soon.  I’m not 100% sold on it, just like I’m not 100% sold on 3.5.  But, I do have some serious questions I need to ask before I go forward.

  • How hard is it for a character to die in 4e?  To me, with all the checks and healing surges, it seems nearly impossible.  That seems to really rob the game of any sense of danger.
  • Do the limited number of ‘paths’ make it difficult to truly ‘customize’ a character?  (i.e. do all Fighters feel alike?)
  • Are the number of given options in combat overwhelming or freeing compared to 5th ed?  Do they eventually get tedious?
  • Do the healing surges, in practice, really mean that you’re never carrying around any damage?
  • Is there anything I should know about the learning curve?  Any beginner’s mistakes I need to look out for?

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R.I.P. Michael Crichton

   Posted by: KnightFall    in Sci-Fi

I just read that Michael Crichton died.  There will be a lot of stories about him over the next several days, seek stuff but I just wanted to make a quick comment.  I think Crichton did a lot to help legitamize Sci-Fi as a genre.  He may not  have written “hard” Sci-Fi like Asimov or others, buy cialis but he always had that edge there.  Personally, I always liked Timeline (the book, not the movie), but I encourage everyone to read at least one Crichton novel in their life.  You may get hooked and read them all.



Ideal RPG: The Crit System

   Posted by: Avaril    in RPG

Another idea that I have had for an Ideal RPG is a critical stystem.  Crits should hurt.  Yes, dealing massive amounts of damage does hurt, but in an abstracted HP system, the damage is just eventually healed anyway.  In my opinion, it was always more fun when we played a system where a crit meant something (i.e. Warhammer RPG or Mechwarrior).

Crits should have lasting effects in game, that aren’t easy to fix.  The critical could sever an artery, cost a player an eye or leg, or scar his face.  This may mean lasting repercussions to the character, or at least disadvantage until they could be properly healed (what if clerics couldn’t fix all damage immediately? That may be a topic for another post).

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