Archive for January, 2009


The Grand Campaign

   Posted by: Wolfgod    in Fantasy, RPG

So we had this crazy idea.

My RPG group - a bunch of players who’ve been operating together for more well over a decade - share a really beautiful custom-built world, with each major segment built by one or more players.  We’ve been having fantasy campaigns in this world for years now, each adventure building the history of the world, or filling out an unexplored area.  Heck, it’s even got it’s own Wiki so we can attempt to keep track of it all.

A few weeks ago, we decided to kick the timeline forward twelve years, and run a Grand Campaign.  This campaign will run for a year, and will have as many different GM’s as needed - but the same characters.  So, for example, I’ll kick the campaign off, and run for 4-6 sessions, then hand off to another GM and pick up playing my character.  Nobody will have to run longer than they feel like, and there should always be somebody else ready to run their segment.  Adventures don’t have to be linked, but over time I’m sure they will be.

Because some of the guys have more time as GM than others, I’ve imposed some pretty draconian limits on the characters.  Fixed stats - 17, 15, 15, 13, 13, 11.  (You can move one point from one stat to one other stat).  Fixed gold - you can’t have more than the 3.5 DMG says you can have *as personal gear*.  (You can spend excess on a castle or a personal traveling circus, just not on a talking magic sword).  So far, everybody seems to be adapting to the restrictions fine - everybody is looking forward to playing a single character for such a long time period.

Strangely, our group has never played characters over level 16.  This campaign is designed to change that, by allowing you to play your hero from level 1 to level 20 (or maybe beyond).  I’m looking forward to that.

Further updates as we get into the Campaign.  This should be interesting.

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Note: This post will make my Operating System preferences clear.  However, it is not a post about Operating Systems, and any comments relating to an OS war will be ignored and probably deleted.

“I just think 3.5 feels a lot more like UNIX.  You can do whatever you want.”  That’s what one of my players said to me.  That would be great, an gaming edition that lets you do practically whatever you want, writing scripts to let you perform any action, putting input in one end, and getting a phenomenal result on the other side.  Hundreds of small single-purpose pieces that let you pipe input and output however you need to.  You could have a wizard where you put components, casting time, and targets in one end of the equation, and get a a targeted mini-Fireball with each foe’s name on it out of the other side, telling you how much dice to use for each one so that it is balanced with your abilities and the other classes of the same level.  You could have a paladin script based around how the enemy responds to his Smite Evil. Read the rest of this entry »

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