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Archive for the ‘RPG Design’ Category


A Foray into Design

   Posted by: Mauril

For quite some time I have had a desire to produce my own gaming products.  I continually conceptualize and homebrew creatures, site feats, abilities, spells and classes for whichever system I happen to be using at the time.  As I have been playing Pathfinder for the last year and expect to do so for the next year or more, I have spent some time working on developing a few base classes for the system.

My most recent (and most complete) homebrew attempt is a base class known as the Prelate.  It started as a slight tweak and modification of the 3.5 Heroes of Horror class called the Archivist.  Playing one in our current Pathfinder game has shown me that, with the proper overhaul, it could fit into the setting and system very well.  So I began chopping, altering, changing and adding to the original class until it bore only a superficial relation to the original class.  I feel that my alterations have done a lot to balance the class from being one of the most (if not the most) powerful classes in the 3.5 system to something properly balanced around the level of the Pathfinder Wizard.

My creation is available for review over at the Pathfinder Database.  In case you are unaware of the Pathfinder Database, it is “a collection of fan-created submissions for use with the Pathfinder Roleplaying Game.”  My submission is known as the Prelate and is available for review and critique.  Let me know what you think.

My gaming group and I put Pathfinder’s new classes through a playtest on Friday.  I played the Summoner, and thought I would share some of my thoughts on the class here.

In short: The Summoner acts somewhat like the arcane version of the Druid.  Instead of an animal companion, however, he has a mutated Outsider called a Eidolon.  The Eidelon can appear in one of three forms: quadruped, biped, or serpentine.  Every level, the summoner can spend evolution points on the Eidelon to give them any number of abilities such as flight, tentacles, poison, or extra limbs.  The Summoner also gains the ability to cast Summon Monster as a spell-like ability, gaining the ability to cast higher incarnations of that spell as he levels.  To round things out, the Summoner has a small spell list, and 1d8 HD. Read the rest of this entry »

We suspended the Grand Campaign for an evening to playtest Paizo’s new Advanced Player’s Guide classes.  An evening of chaos and mayhem followed.
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