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	<title>DireKraken.com &#187; Sci-Fi</title>
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	<link>http://direkraken.com</link>
	<description>Monstrous coverage of all things geeky.</description>
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		<title>R.I.P.  Michael Crichton</title>
		<link>http://direkraken.com/scifi/rip-michael-crichton/</link>
		<comments>http://direkraken.com/scifi/rip-michael-crichton/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 22:33:08 +0000</pubDate>
		<dc:creator>KnightFall</dc:creator>
				<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=80</guid>
		<description><![CDATA[I just read that Michael Crichton died.  There will be a lot of stories about him over the next several days, but I just wanted to make a quick comment.  I think Crichton did a lot to help legitamize Sci-Fi as a genre.  He may not  have written &#8220;hard&#8221; Sci-Fi like Asimov or others, but [...]]]></description>
			<content:encoded><![CDATA[<p>I just read that Michael Crichton died.  There will be a lot of stories about him over the next several days, but I just wanted to make a quick comment.  I think Crichton did a lot to help legitamize Sci-Fi as a genre.  He may not  have written &#8220;hard&#8221; Sci-Fi like Asimov or others, but he always had that edge there.  Personally, I always liked <em>Timeline </em>(the book, not the movie), but I encourage everyone to read at least one Crichton novel in their life.  You may get hooked and read them all.</p>
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		<title>Running a Theatrical Campaign &#8211; Part Four</title>
		<link>http://direkraken.com/rpg/running-a-theatrical-campaign-part-four/</link>
		<comments>http://direkraken.com/rpg/running-a-theatrical-campaign-part-four/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 14:30:13 +0000</pubDate>
		<dc:creator>Wolfgod</dc:creator>
				<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Game Master]]></category>
		<category><![CDATA[Theatrical]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=71</guid>
		<description><![CDATA[So the band of heroes isn&#8217;t acting very heroic?  They&#8217;ve told the old King to go rescue his own daughter?  They&#8217;re starting bar fights because they won&#8217;t accept the quest and they&#8217;re getting bored? It&#8217;s time to bring in the Mentor. Everybody needs a reason to go on a dangerous Quest.  Your players will have [...]]]></description>
			<content:encoded><![CDATA[<p>So the band of heroes isn&#8217;t acting very heroic?  They&#8217;ve told the old King to go rescue his own daughter?  They&#8217;re starting bar fights because they won&#8217;t accept the quest and they&#8217;re getting bored?</p>
<p>It&#8217;s time to bring in the Mentor.</p>
<p><span id="more-71"></span></p>
<p>Everybody needs a reason to go on a dangerous Quest.  Your players will have more buy-in to the storyline if they feel like something is in it for them.  Of course, some players don&#8217;t engage much with the role-playing part of the story, and others are very reluctant heroes who need a good push out the door.</p>
<p>That&#8217;s where the Mentor comes in.  The classic mentor figures are guys like Obi-Wan Kenobi and Gandalf; wise old Wizards who can tell the young hero what he needs to do &#8211; and maybe train him a little bit, or give her the special item that&#8217;ll give a much-needed edge later on.</p>
<p>They don&#8217;t always have to be old wizards.  The Mentor could be the King, or a parent, or anybody with wisdom to share about the coming trial.  (The Ranger who last went to the Mountain of Shadows to get the Pearl Orchid.)  Even a bard with a good story could help out &#8211; give the heroes that last bit of advice and a shove of motivation to get them moving along.</p>
<p>The Mentor is your device to give the heroes a compelling reason to take up the dangerous quest; to change their minds if they refused the adventure, to give them advice and make sure they&#8217;re properly equipped for the trial to come.  The Campaign worlds we&#8217;ve created over the years have usually had plenty of Mentor figures built in; often the same Mentor would appear in different campaigns, giving a new band of heroes that extra nudge out the door.</p>
<p>Now, if all else fails, you can simply use an authority figure for the mentor &#8211; the aforementioned monarch, or a military leader, or one of the gods.  That&#8217;s your last resort to get the heroes moving &#8211; but it&#8217;ll work.</p>
<p>Now that they&#8217;ve accepted the quest, they&#8217;ll need to cross over into the adventure proper &#8211; I&#8217;ll cover that in Part Five.</p>
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		<title>Things that Worked</title>
		<link>http://direkraken.com/rpg/things-that-worked/</link>
		<comments>http://direkraken.com/rpg/things-that-worked/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 15:16:15 +0000</pubDate>
		<dc:creator>Wolfgod</dc:creator>
				<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Things that worked]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=29</guid>
		<description><![CDATA[IN THE GAMES I&#8217;ve played and run in the past, there have been a lot of devices that &#8216;Worked&#8217; &#8211; ideas or actions that really made the game or the character special. Check out the upgradable Sword, below. A Fighter in one of my campaigns developed a detailed family history.  She belonged to an ancient [...]]]></description>
			<content:encoded><![CDATA[<p>IN THE GAMES I&#8217;ve played and run in the past, there have been a lot of devices that &#8216;Worked&#8217; &#8211; ideas or actions that really made the game or the character special.</p>
<p>Check out the upgradable Sword, below.</p>
<p><span id="more-29"></span></p>
<p>A Fighter in one of my campaigns developed a detailed family history.  She belonged to an ancient royal line long thought dead.  To reward this extra work on the character, I added an item to an early treasure find &#8211; an Admantium Greatsword +1.  This sword was once part of the &#8216;Crown Jewels&#8217; of a fallen Kingdom &#8211; a hugely powerful relic with a long history and personal value to the character.  Now, for a low-level Fighter this was an excellent find!  However, I knew that within a few levels a +1 Greatsword would start to pale compared to new treasures that would come available.</p>
<p>So, I added something not in the rules, but I liked it rather a lot.  The sword had once contained five jewels of great value &#8211; rubies I think.  When the Kingdom had fallen the sword had lost, the jewels removed from their mountings, and sold off seperately.  The sword itself had fallen into the heroine&#8217;s hands, but the gems were all missing.  From time to time, she would find a hint or clue for another gem.  As she recovered them, and mounted them back to the sword, it began to gain more abilities.  Flaming Blade, upgrade to +2, etc.  By the time she&#8217;d become a high level Fighter and recovered all the gems, she had a powerful, ancient sword with great history and abilities to match hers.</p>
<p>That worked, and the player was quite pleased with her specialized loot.  Something similar could easily be done with armor, or spellbooks, or what have you.</p>
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