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	<title>Comments on: Thoughts on the Advanced Player’s Guide Playtest</title>
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	<description>Monstrous coverage of all things geeky.</description>
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		<title>By: Mauril</title>
		<link>http://direkraken.com/rpg/thoughts-on-the-advanced-player%e2%80%99s-guide-playtest/comment-page-1/#comment-176</link>
		<dc:creator>Mauril</dc:creator>
		<pubDate>Mon, 01 Mar 2010 16:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://direkraken.com/?p=182#comment-176</guid>
		<description>&quot;This is the APG, it&#039;s supposed to be confusing...er, complex!&quot; is one of the worst defenses I have heard regarding these classes.  I am fine with complicated.  I understand that not ever class can be a fighter (&quot;my class features are bonus feats!&quot;) and that varied levels of complexity are to be expected, but there is a point where complexity has turned into confusion.  I, the resident rules lawyer of the group, spent several days reading each of the APG classes.  Some of them, like the Inquisitor and Witch, had interesting class features that were rather easily understandable. The Alchemist&#039;s formulae, which are really just magic-but-not, were confusing.  There is a full page of text to tell me that they are spells that don&#039;t act like spells on anyone else. I don&#039;t necessarily want a boring or simple class, but - like a good mathematical formula - I want my classes to be elegant.  As they currently sit, neither the Summoner nor the Alchemist are elegant.</description>
		<content:encoded><![CDATA[<p>&#8220;This is the APG, it&#8217;s supposed to be confusing&#8230;er, complex!&#8221; is one of the worst defenses I have heard regarding these classes.  I am fine with complicated.  I understand that not ever class can be a fighter (&#8220;my class features are bonus feats!&#8221;) and that varied levels of complexity are to be expected, but there is a point where complexity has turned into confusion.  I, the resident rules lawyer of the group, spent several days reading each of the APG classes.  Some of them, like the Inquisitor and Witch, had interesting class features that were rather easily understandable. The Alchemist&#8217;s formulae, which are really just magic-but-not, were confusing.  There is a full page of text to tell me that they are spells that don&#8217;t act like spells on anyone else. I don&#8217;t necessarily want a boring or simple class, but &#8211; like a good mathematical formula &#8211; I want my classes to be elegant.  As they currently sit, neither the Summoner nor the Alchemist are elegant.</p>
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		<title>By: APG</title>
		<link>http://direkraken.com/rpg/thoughts-on-the-advanced-player%e2%80%99s-guide-playtest/comment-page-1/#comment-175</link>
		<dc:creator>APG</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://direkraken.com/?p=182#comment-175</guid>
		<description>I couldnt disagree with you more on your assessment of the alchemist. It plays fantastic. And getting rid of the eidilon would make the summoner a glorified conjurist with a focus specifically on summoning, just weak the eidilon. And the classes are SUPPOSED to be complex, this IS the ADVANCED players guide.</description>
		<content:encoded><![CDATA[<p>I couldnt disagree with you more on your assessment of the alchemist. It plays fantastic. And getting rid of the eidilon would make the summoner a glorified conjurist with a focus specifically on summoning, just weak the eidilon. And the classes are SUPPOSED to be complex, this IS the ADVANCED players guide.</p>
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