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	<title>DireKraken.com &#187; advice from readers</title>
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		<title>My Questions for 4th Ed Players</title>
		<link>http://direkraken.com/rpg/my-questions-for-4th-ed-players/</link>
		<comments>http://direkraken.com/rpg/my-questions-for-4th-ed-players/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 17:32:57 +0000</pubDate>
		<dc:creator>Avaril</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[advice from readers]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=82</guid>
		<description><![CDATA[So, as I mentioned in a previous post, I&#8217;m running my first 4e game soon.  I&#8217;m not 100% sold on it, just like I&#8217;m not 100% sold on 3.5.  But, I do have some serious questions I need to ask before I go forward. How hard is it for a character to die in 4e?  [...]]]></description>
			<content:encoded><![CDATA[<p>So, as I mentioned in <a href="http://direkraken.com/2008/10/fears-of-4e/">a previous post</a>, I&#8217;m running my first 4e game soon.  I&#8217;m not 100% sold on it, just like I&#8217;m not 100% sold on 3.5.  But, I do have some serious <a href='http://092.me'>question</a>s I need to ask before I go forward.</p>
<ul>
<li>How hard is it for a character to die in 4e?  To me, with all the checks and healing surges, it seems nearly impossible.  That seems to really rob the game of any sense of danger.</li>
<li>Do the limited number of &#8216;paths&#8217; make it difficult to truly &#8216;customize&#8217; a character?  (i.e. do all Fighters feel alike?)</li>
<li>Are the number of given options in combat overwhelming or freeing compared to 5th ed?  Do they eventually get tedious?</li>
<li>Do the healing surges, in practice, really mean that you&#8217;re never carrying around any damage?</li>
<li>Is there anything I should know about the learning curve?  Any beginner&#8217;s mistakes I need to look out for?</li>
</ul>
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