Posts Tagged ‘Campaign’

We suspended the Grand Campaign for an evening to playtest Paizo’s new Advanced Player’s Guide classes.  An evening of chaos and mayhem followed.
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17
Jan

The Grand Campaign

   Posted by: Wolfgod    in Fantasy, RPG

So we had this crazy idea.

My RPG group - a bunch of players who’ve been operating together for more well over a decade - share a really beautiful custom-built world, with each major segment built by one or more players.  We’ve been having fantasy campaigns in this world for years now, each adventure building the history of the world, or filling out an unexplored area.  Heck, it’s even got it’s own Wiki so we can attempt to keep track of it all.

A few weeks ago, we decided to kick the timeline forward twelve years, and run a Grand Campaign.  This campaign will run for a year, and will have as many different GM’s as needed - but the same characters.  So, for example, I’ll kick the campaign off, and run for 4-6 sessions, then hand off to another GM and pick up playing my character.  Nobody will have to run longer than they feel like, and there should always be somebody else ready to run their segment.  Adventures don’t have to be linked, but over time I’m sure they will be.

Because some of the guys have more time as GM than others, I’ve imposed some pretty draconian limits on the characters.  Fixed stats - 17, 15, 15, 13, 13, 11.  (You can move one point from one stat to one other stat).  Fixed gold - you can’t have more than the 3.5 DMG says you can have *as personal gear*.  (You can spend excess on a castle or a personal traveling circus, just not on a talking magic sword).  So far, everybody seems to be adapting to the restrictions fine - everybody is looking forward to playing a single character for such a long time period.

Strangely, our group has never played characters over level 16.  This campaign is designed to change that, by allowing you to play your hero from level 1 to level 20 (or maybe beyond).  I’m looking forward to that.

Further updates as we get into the Campaign.  This should be interesting.

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22
Oct

Running a Theatrical Campaign - Part Four

   Posted by: Wolfgod    in Fantasy, Movies, RPG, Sci-Fi

So the band of heroes isn’t acting very heroic?  They’ve told the old King to go rescue his own daughter?  They’re starting bar fights because they won’t accept the quest and they’re getting bored?

It’s time to bring in the Mentor.

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6
Oct

Running a Theatrical Campaign - Part Three

   Posted by: Wolfgod    in Fantasy, RPG

THE ANCIENT WIZARD has made his best pitch to the surly band of heroes - the noble King’s lovely daughter has been abducted by the villanous villain, and taken back to his lair in the Lavastone Mountains.  Will this brave and noble band accept the quest to rescue the fair maiden?

The heroes answer ‘Why should we?”

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19
Sep

Running a Theatrical Campaign - Part Two

   Posted by: Wolfgod    in RPG

SO HERE I am, in the humdrum world my character starts out in.  Now what?

A giant hook descends from the sky, siezes the Hero, and drops him someplace far more exciting.

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6
Sep

Running a Theatrical Campaign - Part One

   Posted by: Wolfgod    in RPG

ONE OF THE THINGS I’ve been learning a lot about lately is screenplay structure - and I’ve been thinking about how to apply this structure to an RPG Campaign.

Want your campaign to feel epic without saving the world (again)?  Try the structure I’ll outline below the fold.

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