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	<title>DireKraken.com &#187; d20 modern</title>
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		<title>Fixing D20 Modern</title>
		<link>http://direkraken.com/rpg/fixing-d20-modern/</link>
		<comments>http://direkraken.com/rpg/fixing-d20-modern/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 01:33:58 +0000</pubDate>
		<dc:creator>Wolfgod</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[crit system]]></category>
		<category><![CDATA[d20 modern]]></category>
		<category><![CDATA[vitality]]></category>
		<category><![CDATA[wounds]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=87</guid>
		<description><![CDATA[OK, SO I&#8221;M *REALLY* unhappy with the firearms in D20 Modern.  One of our GM&#8217;s wants to run a game set in it.  He&#8217;s asked us to &#8216;fix&#8217; the gun combat with as few changes as possible, while keeping the game somewhat heroic &#8211; so guns don&#8217;t need to be simulator realistic. WOUNDS AND VITALITY:  [...]]]></description>
			<content:encoded><![CDATA[<p>OK, SO I&#8221;M *REALLY* unhappy with the firearms in D20 Modern.  One of our GM&#8217;s wants to run a game set in it.  He&#8217;s asked us to &#8216;fix&#8217; the gun combat with as few changes as possible, while keeping the game somewhat heroic &#8211; so guns don&#8217;t need to be simulator realistic.</p>
<p><span id="more-87"></span></p>
<p>WOUNDS AND VITALITY:  We&#8217;ve already kind of agreed to use Wounds and Vitality like the first version D20 Star Wars.  I like this system rather a lot and almost wish we&#8217;d use it in 3.5.  For those of you who don&#8217;t know it, you have Wounds, which are equal to your CON score, and Vitality, which are usually called Hit Points.  You don&#8217;t lose Wounds until you are out of Vitality &#8211; Unless you take a Crit, which goes straight to Wounds.  (Note &#8211; I may have those backwards, so forgive me if I do, I&#8217;m in a terrible rush to post this).</p>
<p>SEVERITY CHART:  A &#8216;Severity Chart&#8217; on a D100 has been suggested &#8211; you take a Crit and roll a D100.  You can get effects from this chart &#8211; leg hit, lose a little move, arm hit, minus to attacks, lung hit, instant kill, whatever.</p>
<p>MORE CRITS:  Increasing (doubling) the gun Crit Range has also been suggested.  I&#8217;m OK with this too &#8211; it might not even be enough as ALL D20M Firearms only crit on a 20.  I think most firearms should Crit on a 19-20 with some firearms &#8211; like Barret .50 sniper rifles, .577 Nitro Express elephant guns, and other uber-powerful weapons (like, oh, the 25mm Bushmaster Autocannon on a Bradley) critting on an 18 or even lower.</p>
<p>WEAR ARMOR:  Suggested that Armor reduce crit threat range, give a save vs Crits, or something, the better the heavier the body armor is.  Cause after all, armor is covering vital spots.</p>
<p>I&#8217;d like to toss out two newish ideas:</p>
<p>HEROIC CRITS:  The GM in question likes some heroic element to survive in his games.  It occurred to me that we could just use Action Points in a new way not covered in the current rules &#8211; allow the player to expend an action point to INCREASE HIS CRIT RANGE by D6 points.  I&#8217;d let &#8216;em do it after the roll, and let &#8216;em expend more than one at a time, so a desperate character could get off that last heroic shot at the charging elephant with their .577 Nitro.</p>
<p>LEVEL DAMAGE:  What if you added your level in D6&#8242;s to your firearm damage?  You&#8217;re a better shot after all.  What if you added your Base Attack Bonus to the Crit Range?  You&#8217;re a better shot, after all.  Either?  Both?</p>
<p>Final Note &#8211; we&#8217;re still brainstorming, not judging the ideas just yet.  So if you&#8217;ve got suggestions, feel free to comment.  I&#8217;m sure once we&#8217;ve blogged it a bit, we&#8217;ll start winnowing down the changes to what we think works.</p>
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