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	<title>DireKraken.com &#187; D&amp;D 3.5</title>
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		<title>Into the Grand Campaign</title>
		<link>http://direkraken.com/rpg/103/</link>
		<comments>http://direkraken.com/rpg/103/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 16:52:48 +0000</pubDate>
		<dc:creator>Wolfgod</dc:creator>
				<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[D&D 3.5]]></category>
		<category><![CDATA[Kingdoms]]></category>
		<category><![CDATA[Low Fantasy]]></category>
		<category><![CDATA[splatbooks]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=103</guid>
		<description><![CDATA[So we&#8217;re six adventures into the Grand Campaign.  We&#8217;re playing with  &#60;http://paizo.com/pathfinder&#62; &#8211; and thus far, we like it a great deal. I&#8217;ve noticed, however, a certain discomfort for the late 3.5 material.  Core books, Unearthed Arcana, and the &#8216;Complete&#8217; books I&#8217;m fairly comfortable with &#8211; as for the rest &#8230; not so much. I [...]]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;re six adventures into the Grand Campaign.  We&#8217;re playing with  <a title="Pathfinder" href="http://paizo.com/pathfinder">&lt;http://paizo.com/pathfinder&gt;</a> &#8211; and thus far, we like it a great deal.</p>
<p>I&#8217;ve noticed, however, a certain discomfort for the late 3.5 material.  Core books, Unearthed Arcana, and the &#8216;Complete&#8217; books I&#8217;m fairly comfortable with &#8211; as for the rest &#8230; not so much.</p>
<p><span id="more-103"></span></p>
<p>I think a lot of it has to do with my pre-imagined idea of what the game world is really like.  Our game world is huge and detailed &#8211; we&#8217;ve been playing in it for more than a decade.  There are dozens of maps, a wiki full of old characters, NPCs, Kings and Villains, and history of old campaigns.  Our world is pretty low-fantasy for D&amp;D &#8211; there are wizards and magic swords, but not very many of the &#8216;exotic&#8217; things that have come to be a part of 3.5 D&amp;D over the years.</p>
<p>In this world, a Ranger or a Wizard is a pretty normal thing &#8211; everyone from common folk to a King knows what you are and what you can do &#8230; where you fit into society.  I suppose that&#8217;s why I can &#8216;see&#8217; them interacting with the game world.</p>
<p>The exotic races don&#8217;t have a home in our game world &#8211; if you wanted to play an Aquatic Half-Giant, we&#8217;d have to figure out where in the heck you were from.  Most everyone (at least if I were running) would have a reaction to the character &#8211; because they&#8217;ve never seen anything like it before.</p>
<p>The same goes for the strange classes.  A Rogue or even an Assassin is a thing built into the world &#8211; there are Guilds for both in most places &#8211; but even something like a Warlock just isn&#8217;t built into the fabric of the game world.  Playing something like a Psionic or anything that turns you into a Dragon is going to seem strange at best.</p>
<p>That&#8217;s just my reaction, though &#8211; I think I see the game world as an unfolding story, with the &#8216;rules&#8217; of the world loosely drawn from 3.5 ish D&amp;D.  We have old Kings who are Paladins, or Wizards &#8230; not a base Bard with dips into five other classes and feats from books nobody has ever heard of.  It&#8217;s just the way the game world works.</p>
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