Posts Tagged ‘Game Master’

22
Oct

Running a Theatrical Campaign - Part Four

   Posted by: Wolfgod    in Fantasy, Movies, RPG, Sci-Fi

So the band of heroes isn’t acting very heroic?  They’ve told the old King to go rescue his own daughter?  They’re starting bar fights because they won’t accept the quest and they’re getting bored?

It’s time to bring in the Mentor.

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6
Oct

Running a Theatrical Campaign - Part Three

   Posted by: Wolfgod    in Fantasy, RPG

THE ANCIENT WIZARD has made his best pitch to the surly band of heroes - the noble King’s lovely daughter has been abducted by the villanous villain, and taken back to his lair in the Lavastone Mountains.  Will this brave and noble band accept the quest to rescue the fair maiden?

The heroes answer ‘Why should we?”

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23
Sep

Making Loot Worth More

   Posted by: Wolfgod    in Fantasy, RPG

A WORD ABOUT loot;

D20 games occasionally allow you to randomly generate the treasures a given foe will have in their posession.  Though I believe generating the treasure on purpose is better - and giving it some history.

There’s nothing quite as absurd as an old Diablo II graphic, where your avatar slays a swarm of bugs - which promptly drop a chain shirt.  While this wasn’t bad loot, it was kind of an open question as to where the bugs were carrying a chain shirt.  Was each one carrying a single link?  It’s not like they have pockets.  How did they lift it?

Treasure in campaigns should be similar.  It wouldn’t make much sense for a giant octopus to have a few scrolls, for example (unless they were locked in a waterproof chest), or a fire elemental with a bunch of magical robes.

Some of the best loot I’ve ever created for my heroes was custom-made for that hero.  One Fighter in particular got a single sword from a tomb.  The sword had a name, and a history - it had belonged to a great champion from a century before.  The sword had a twin, which that Fighter began questing after for many adventures.  Once the pair was aquired - famous swords, that he’d worked to obtain - these swords were maintained by this hero for campaign after campaign, even after the point where they really weren’t quite powerful enough to be held on to.

In other games, I’ve worked out a backstory for the treasure of a particular monster or hero.  How did they get this loot?  Why have they kept it?  What’s it’s story?

Finally, I started doing one more thing - that probably wasn’t intended by the rules.  I started looking through the loot for things the creature owning it could actually use.  Assuming the foe in question was smart enough and could use it, why wouldn’t they use the +2 Flaming Sword that was in their ‘treasure’?  A PC certainly would.  There’s nothing like a mid-level foe suddenly attacking with an unexpectedly powerful magical weapon or armor - after all, it was in his treasure hoard.

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19
Sep

Running a Theatrical Campaign - Part Two

   Posted by: Wolfgod    in RPG

SO HERE I am, in the humdrum world my character starts out in.  Now what?

A giant hook descends from the sky, siezes the Hero, and drops him someplace far more exciting.

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6
Sep

Running a Theatrical Campaign - Part One

   Posted by: Wolfgod    in RPG

ONE OF THE THINGS I’ve been learning a lot about lately is screenplay structure - and I’ve been thinking about how to apply this structure to an RPG Campaign.

Want your campaign to feel epic without saving the world (again)?  Try the structure I’ll outline below the fold.

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