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Posts Tagged ‘magic system’


What an RPG should be: An Opinion

   Posted by: Avaril    in RPG

Every system and edition has its strength and weaknesses.  In particular, D&D 3.x was good at individual optimization, and 4e is good at group optimization.  But, it still seems that there is room to better simulate what is possible in real life, without getting bogged down in details, tables, and dice rolls.

So, Wolfgod and I came up with a few things we would eventually like to see in a game system.  These may be eventually made into a system; we’d have to hash out some statistics first.  For now, it is just a pipe dream.  Here’s a smattering of our ideas: Read the rest of this entry »

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