Posts Tagged ‘pathfinder’

2
Aug

Hero Lab for Pathfinder

   Posted by: Mauril    in Advice & Tools, Fantasy, Generally Geeky, Pathfinder, RPG

For those of you unaware, there is a company called Lone Wolf and they make a wonderful little program called Hero Lab. Hero Lab was recently named the official (but not exclusive) character builder by Paizo for Pathfinder. I purchased this program several months ago and am absolutely in love with it. The only drawback (which doesn’t affect me as a Windows user) is that it is currently not available as a native program for the Mac or any other OS. However, they have recently released a statement saying that by the end of the year, they will have it available for Mac and by early next year it should be available for the iPad. Read the rest of this entry »

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We had a discussion last night after our gaming session.  I have recently purchased the Pathfinder-compatible mass-combat system called Warpath and Wolfgod and I are in the process of building the armies for each of the nations in our world.  One of our nations is a very druidic nation. (If you read my campaign journal, it’s the country Mauril just visited, Mastillan.)  As one would expect, Wolfgod and I were trying to work out how we were going to include druids into that army.

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My gaming group and I put Pathfinder’s new classes through a playtest on Friday.  I played the Summoner, and thought I would share some of my thoughts on the class here.

In short: The Summoner acts somewhat like the arcane version of the Druid.  Instead of an animal companion, however, he has a mutated Outsider called a Eidolon.  The Eidelon can appear in one of three forms: quadruped, biped, or serpentine.  Every level, the summoner can spend evolution points on the Eidelon to give them any number of abilities such as flight, tentacles, poison, or extra limbs.  The Summoner also gains the ability to cast Summon Monster as a spell-like ability, gaining the ability to cast higher incarnations of that spell as he levels.  To round things out, the Summoner has a small spell list, and 1d8 HD. Read the rest of this entry »

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We suspended the Grand Campaign for an evening to playtest Paizo’s new Advanced Player’s Guide classes.  An evening of chaos and mayhem followed.
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7
Dec

Rath’s Letters, Part III

   Posted by: Wolfgod    in Campaign Logs, Fantasy, RPG

I write you this letter from Queen’s Landing.  I’ve just returned here from the Barony of Halswood in northern Staenland, after concluding the business your last letter requested my companions and I deal with.

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3
Dec

Pathfinder’s New Classes

   Posted by: Mauril    in Fantasy, Pathfinder, RPG

So Paizo is currently running an open playtest of four (soon to be six) new classes slated to appear in their Advanced Players Guide, due out some time next year.  I’ve taken some time to look over the four classes currently out (and I plan to do the same for the next two) and I have to say that, overall, I like what I see.

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28
Nov

Mauril’s Journal, Part 4

   Posted by: Mauril    in Campaign Logs, Fantasy, RPG

As I sit in the grey dungeon that has become my home over the past several weeks, I have come to two conclusions.  The first is that this power that I have fated upon is dark and treacherous and it has no business being in the hands of any mortal.  This is the very power of the gods, unrestrained.  I have stared into the face of the divine and walked away with its glow and its stench.  I am unfit to know such things, to be who I am.

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10
Nov

Aid Another in Pathfinder

   Posted by: Wolfgod    in Advice & Tools, Fantasy, Pathfinder, RPG

We run into the occasional problem with one character being utterly hopeless in a group skill everyone else can do.  Say for example the party needs to sneak somewhere, but the Cleric has no stealth at all.  We can’t very well leave him …

We’ve tried several mechanisms to work around this issue - mass Aid Another works, but it feels cheesy - six people are crowded around one guy, helping him be quiet?  It feels wrong even if it’s legal.  Having only one character Aid Another feels more reasonable, but it’s also kind of weak sauce at high levels … oh, boy, a +2.  The guy listening for us has a +18 Perception …

After some discussion, we came up with a possible House Rule - Aid Another on Skill Checks might confer a scaled bonus based on the margin of success.  For example, a Rogue Aids the Cleric on his Stealth check.  Normally this would be a DC 10 for a +2.  Perhaps for every 5 ranks of success, we get another +1?  So the low-level Rogue rolls a 21, and grants a +4 Stealth.  If the same Cleric was being aided by a 19th level Ranger with some Skill Focus, he could reasonably roll say a 38, which would confer a +7 … after all, he knows a lot more about sneaking than the low level Rogue.

It’s a thought at least, and something that might make Aid Another seem like a good investment of an action even at high levels.

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10
Nov

Mounts in Pathfinder

   Posted by: Wolfgod    in Advice & Tools, Fantasy, Pathfinder, RPG

Lately we’ve been looking into using a lot of different mounts in Pathfinder, and run into some interesting questions.

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10
Nov

Rath’s Letters, Part II.

   Posted by: Wolfgod    in Campaign Logs, Fantasy, Movies, RPG, Video Games

More of Rath’s letters from the Grand Campaign.

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