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	<title>DireKraken.com &#187; Perception</title>
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		<title>Aid Another in Pathfinder</title>
		<link>http://direkraken.com/rpg/aid-another-in-pathfinder/</link>
		<comments>http://direkraken.com/rpg/aid-another-in-pathfinder/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 15:57:33 +0000</pubDate>
		<dc:creator>Wolfgod</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Aid Another]]></category>
		<category><![CDATA[House Rule]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://direkraken.com/?p=145</guid>
		<description><![CDATA[We run into the occasional problem with one character being utterly hopeless in a group skill everyone else can do.  Say for example the party needs to sneak somewhere, but the Cleric has no stealth at all.  We can&#8217;t very well leave him &#8230; We&#8217;ve tried several mechanisms to work around this issue &#8211; mass [...]]]></description>
			<content:encoded><![CDATA[<p>We run into the occasional problem with one character being utterly hopeless in a group skill everyone else can do.  Say for example the party needs to sneak somewhere, but the Cleric has no stealth at all.  We can&#8217;t very well leave him &#8230;</p>
<p>We&#8217;ve tried several mechanisms to work around this issue &#8211; mass Aid Another works, but it feels cheesy &#8211; six people are crowded around one guy, helping him be quiet?  It feels wrong even if it&#8217;s legal.  Having only one character Aid Another feels more reasonable, but it&#8217;s also kind of weak sauce at high levels &#8230; oh, boy, a +2.  The guy listening for us has a +18 Perception &#8230;</p>
<p>After some discussion, we came up with a possible House Rule &#8211; Aid Another on Skill Checks might confer a scaled bonus based on the margin of success.  For example, a Rogue Aids the Cleric on his Stealth check.  Normally this would be a DC 10 for a +2.  Perhaps for every 5 ranks of success, we get another +1?  So the low-level Rogue rolls a 21, and grants a +4 Stealth.  If the same Cleric was being aided by a 19th level Ranger with some Skill Focus, he could reasonably roll say a 38, which would confer a +7 &#8230; after all, he knows a lot more about sneaking than the low level Rogue.</p>
<p>It&#8217;s a thought at least, and something that might make Aid Another seem like a good investment of an action even at high levels.</p>
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