Posts Tagged ‘RPG’

We had a discussion last night after our gaming session.  I have recently purchased the Pathfinder-compatible mass-combat system called Warpath and Wolfgod and I are in the process of building the armies for each of the nations in our world.  One of our nations is a very druidic nation. (If you read my campaign journal, it’s the country Mauril just visited, Mastillan.)  As one would expect, Wolfgod and I were trying to work out how we were going to include druids into that army.

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7
Dec

Rath’s Letters, Part III

   Posted by: Wolfgod    in Campaign Logs, Fantasy, RPG

I write you this letter from Queen’s Landing.  I’ve just returned here from the Barony of Halswood in northern Staenland, after concluding the business your last letter requested my companions and I deal with.

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10
Nov

Rath’s Letters, Part II.

   Posted by: Wolfgod    in Campaign Logs, Fantasy, Movies, RPG, Video Games

More of Rath’s letters from the Grand Campaign.

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19
Oct

Rath’s Letters, Part I.

   Posted by: Wolfgod    in Campaign Logs, Fantasy, RPG

Rath’s letters from the Grand Campaign

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6
Oct

Into the Grand Campaign

   Posted by: Wolfgod    in Fantasy, RPG

So we’re six adventures into the Grand Campaign.  We’re playing with  <http://paizo.com/pathfinder> - and thus far, we like it a great deal.

I’ve noticed, however, a certain discomfort for the late 3.5 material.  Core books, Unearthed Arcana, and the ‘Complete’ books I’m fairly comfortable with - as for the rest … not so much.

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20
Nov

My Questions for 4th Ed Players

   Posted by: Avaril    in RPG

So, as I mentioned in a previous post, I’m running my first 4e game soon.  I’m not 100% sold on it, just like I’m not 100% sold on 3.5.  But, I do have some serious questions I need to ask before I go forward.

  • How hard is it for a character to die in 4e?  To me, with all the checks and healing surges, it seems nearly impossible.  That seems to really rob the game of any sense of danger.
  • Do the limited number of ‘paths’ make it difficult to truly ‘customize’ a character?  (i.e. do all Fighters feel alike?)
  • Are the number of given options in combat overwhelming or freeing compared to 5th ed?  Do they eventually get tedious?
  • Do the healing surges, in practice, really mean that you’re never carrying around any damage?
  • Is there anything I should know about the learning curve?  Any beginner’s mistakes I need to look out for?

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4
Nov

Ideal RPG: The Crit System

   Posted by: Avaril    in RPG

Another idea that I have had for an Ideal RPG is a critical stystem.  Crits should hurt.  Yes, dealing massive amounts of damage does hurt, but in an abstracted HP system, the damage is just eventually healed anyway.  In my opinion, it was always more fun when we played a system where a crit meant something (i.e. Warhammer RPG or Mechwarrior).

Crits should have lasting effects in game, that aren’t easy to fix.  The critical could sever an artery, cost a player an eye or leg, or scar his face.  This may mean lasting repercussions to the character, or at least disadvantage until they could be properly healed (what if clerics couldn’t fix all damage immediately? That may be a topic for another post).

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22
Oct

Running a Theatrical Campaign - Part Four

   Posted by: Wolfgod    in Fantasy, Movies, RPG, Sci-Fi

So the band of heroes isn’t acting very heroic?  They’ve told the old King to go rescue his own daughter?  They’re starting bar fights because they won’t accept the quest and they’re getting bored?

It’s time to bring in the Mentor.

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16
Oct

What an RPG should be: An Opinion

   Posted by: Avaril    in RPG

Every system and edition has its strength and weaknesses.  In particular, D&D 3.x was good at individual optimization, and 4e is good at group optimization.  But, it still seems that there is room to better simulate what is possible in real life, without getting bogged down in details, tables, and dice rolls.

So, Wolfgod and I came up with a few things we would eventually like to see in a game system.  These may be eventually made into a system; we’d have to hash out some statistics first.  For now, it is just a pipe dream.  Here’s a smattering of our ideas: Read the rest of this entry »

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15
Oct

Fears of 4e

   Posted by: Avaril    in RPG

This post over at Critical Hits really struck a chord with me.  Not because it reminded me of my group’s adoption of 3rd edition.  We actually had quite the opposite reaction.  For years, we had been playing 1st edition with some 2nd edition tacked on.  We only had two Player’s Handbooks, and most of our books were in rough shape.  Most of our materials were treated as carefully as the Dead Sea Scrolls.

When 3rd Edition hit, and we saw how good it was, we all bought a copy.  Finally, we had enough PHB’s for everyone.  It was joyous.  There was some initial resistance to 3.5, but after seeing the improvements it made, and the broken things it fixed (remember 3.0 Rangers, anyone?), we eBay’d our 3.0 books and upgraded.

Now, in a little over a month, I am going to try to run my group’s first 4e game.

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